Kingmaker-Rise of the Artificers
The Stolen Lands
South of Rostland, the hills rise and forests bloom into a land that has long remained wild, despite numerous attempts by colonists from both north and south to claim and civilize it. Taldor made the most ambitious attempt to settle this realm, but even that great nation failed to tame the wilderness that lies in a green swath between Brevoy and the River Kindoms proper. This region is known as the Stolen Lands, as the wilds are viewd as territory unfairly claimed (and lost) by the other. It has lain fallow for decades since the previous attempt at colonization, and some whisper that the time is ripe for another attempt. Yet before the Stolen Lands can be claimed, they must be known. Old ruins, monuments to previous failures, dot the landscape, home now to all manner of savage humanoid tribe and ravenous glowering monstrosity. Bandits and barbarians are the cloest thing to civilization an explorer can expect to encounter in these deadly but beautifil wilds. -from Taldan hisotiran Gustav Devarr’s “Kingdoms of the Lost”
The Stolen Lands encompass an area that covers approximately 35,000 square miles â" a territory about the size of the state of Maine. The map of the Stolen Lands is presented above â"this is to give you a good look at how the four main regions of the Stolen Lands connect. Each volume of the Kingmaker Adventure Path focuses on a specific region in particular, with full-page maps of those regions appearing the appropriate volumes. These four regions are briefly summarized below.
The Greenbelt: With the tangled woodlands of the Narlmarches to the west and the rugged hills of the Kamelands to the east, the Greenbelt is a haven for bandits. The lack of dangerous inhabitants other than indigenous tribes of kobolds and mites makes this the safest of the four regions for âfreelance banditry,â although recent rumors hold that a particularly powerful bandit known as the Stag Lord has risen to unite and lead the regionâs brigands. To the south, tribes of trolls and more dangerous creatures provide a quite effective buffer between Brevoy and Mivon.
The Nomen Heights: With a southern skyline dominated by the ragged, stony mountains known as the Tors of Levenies, the Nomen Heights are named after the aggressive tribes of Nomen Centaurs who view the eastern steppes of the region as their own. Ancient ruins dot the Tors themselves, hinting that the region may have once been the most civilized of the Stolen Lands.
The Slough: East of the Glenebon Uplands, the rugged hills and rolling grasslands soon give way to a swath of reeking swampland known as Hooktongue Slough. Inhabited by lizardfolk, boggards, and stranger beings, this region has long been a battleground between the Tiger Lord barbarians and the more monstrous tribes of the swamp.
The Glenebon Uplands: The westernmost quadrant of the Stolen Lands is a contested zone between the barbarian tribes known as the Tiger Lords to the north and the bandits of Pitax to the south. Further complicating this scene is the not-insignificant presence of several powerful fey and dangerous monsters in the Branthlend Mountains and the forest of Thousand Voices.